


So instead he tried to take out the infantry in E6 and F5. Obviously, my Tiger couldn’t just rush down there to kill the Sherman, because those two Bazookas are still a bit of an annoyance. Also, my opponent decided to run away with his last remaining Sherman to deny me some CVPs. Meanwhile, the loader on the Tiger thought that maybe, if he loaded a 88mm shell into the CMG, he could fire two 88mm shells per game turn! Obviously, that didn’t work and the CMG broke. The Pz IV met his end when it got hit by a Bazooka. My tanks at B4 and C4 were utterly incapable at doing anything to the infantry in E6 and F5, only pinning them with a NMC by 8,8cm HE shell and a 1MC thanks to the MGs. Unfortunately, the US Infantry with their friggin’ laser rifles and Bazookas were still unharmed, except for those guys in H1 who took a hit by my sniper. There’s a lot of open ground, barely any hard cover, and no room for evasion. And, as you can see, within the first three player turns, three of mine and two of my opponent’s tanks had already been destroyed. The VCs mean the whole game is just a no-holds-barred beatdown. The US player gets three Shermans, two Bazookas and a MMG, and the German player (me) has to fight back with a Tiger and four Pz IV Ausf. If that doesn’t convince you to play it, I don’t know what else will. Our chosen scenario, for example, got zero entries – which is sad, because it’s a blast. Unfortunately, according to the almighty scenario database, it sees very little play.


Ever wanted to see three Shermans brawling with two Tigers and six PzKpfw IV Ausf. Some of the scenarios in there are really weird in a very interesting way. We played Shin 5 “Sparks Fly”, from a free scenario pack published by View from the Trenches and downloadable here. As the name implies, it’s about Operation Shingle, the US landing at Anzio. As usual, that means I got my ass handed.
